Arthouse Games
by AriSunday, December 28, 2008 [1:13 am]

Games are made to captivate, to draw the user in, and to absorb their mind -- no, more! -- their reflexes, their emotions! -- in the world created by the author. Isn't this more than a movie or painting is even capable of?

I was playing Riven with a girlfriend once; she made the wrong choice, and the sky blackened and the entire world cracked in half. She wept.

Tell me that's not art.


[Home] [Account]

RSS 2.0

General Info:
--What is Art?
--Reading List
--The Images
--Game Submissions

Older Stories:
--Review: Paradroid
--Interview: Rod Humble
--Artgame: The Marriage
--Interview: Jonathan Blow
--Exclusive Preview: Braid
[16 in Archive]

Other Sites:
--Necessary Games
--The Artful Gamer
--Action Button
--A Theory of Fun
--Lost Garden
--IndieGames Blog (new)
--Indy Gamer Blog (old)
--TIG Source
--Game Tunnel

Public Domain Dedication All content on this site is placed in the Public Domain.