Arthouse Games
by raiganTuesday, October 16, 2007 [12:49 pm]

I guess I was more referring to your comparison with Braid -- the thing with that is, it only works once.

Now that your mind has been blown chronologically, the next time-manipulation game isn't going to have the same effect -- you'll be approaching it with the experience of Braid. It might still be terrific! But it's not going to drastically alter your perception of time in games, because you've already been made aware of the possibilities.

Similarly, I really didn't feel like Fez blew my mind spatially, because I had played SPM and experienced that sort of world/perception-manipulation happening. I was already aware of the possibilities; this doesn't mean that Fez is crap or anything, because it certainly is taking a much different approach to everything (and SPM really sucked anyway in terms of the 2D/3D thing, which felt weak/tacked-on/gimmicky).

But I really don't feel that people who have played a 2D<->3D manipulation game are really going to be blown away _by_that_aspect_ of Fez, because that only happens the first time the concept is introduced. There are analogies to be made with mind-altering drugs; after the first time, you know what to expect. But that doesn't mean you won't get more out of the experience compared to the first time!

It's not about "is inspired by/based on" at all, it's simply about context -- if you've played Bridge Builder, your appreciation of Armadillo Run will be coloured by that. You'll probably still love AR, but it won't be because it's blown your mind by introducing this new concept.

Anyway, I'm looking forward to more Fez.


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