Arthouse Games
by John H.Sunday, June 10, 2007 [2:06 am]

Nice writeup! I remember playing a lot of Paradroid back in the day.

One thing I didn't like about the game, however, is the harsh penalty for failure in the minigame. If you fail a takeover, you're instantly back down to Droid 001, and at perilously low health to boot. Just a little bad luck at the transfer game and you're suddenly surrounded by 700 and 800-class opponents, and basically one hit away from Game Over. Not fun.

Further, it took me ages, but I finally managed to clear the first freighter. When I found out successive levels had the same map as the first, I was underwhelmed to say the least.

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