Arthouse Games
by Jonathan BlowTuesday, February 20, 2007 [12:13 pm]

Re-reading this interview, I see that I came off as pretty harsh-sounding toward the Prince of Persia designers.

That wasn't my intention. Yes, I think they dropped the ball when it came to exploiting rewindability, but I think it is pretty cool that they put it in there in the first place; without Prince of Persia: Sands of Time as an example to start from, Braid might never have been made, or might have turned out very different.

So, thank you PoP: SoT design team, and sorry this interview came out sounding all negative about your choices.


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