Arthouse Games
by Jim WhiteheadFriday, December 15, 2006 [3:51 pm]

Thanks for reviewing this game, Jason!

This is very timely for me, since I'm planning on using Pong as an example in the first lecture in my Foundations of Interactive Game Design course this winter. Though "deader than dead," it is simple enough that it lends itself well to an overview discussion of rules, strategy, and simulation. With fluid pong, I'll have a nice recent example to show of how changing the simulation can affect gameplay.

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