| It's totally a game |
| | | by Abadox | Thursday, December 14, 2006 [11:20 pm] |
Flow doesn't really seem that much different than any other game, it has a unique look, and some interesting ideas, but advancing through levels of increasing difficulty while collecting power-ups and defeating enemies is fairly standard stuff. As far as dynamic diffuculty, I don't see how bouncing you back up a level is any different than having to restart a level when you die in Sonic or something. "Try Again" isn't really a new idea. I mean, I liked the game though, I'm not a total prick or anything.
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