|by Abadox||Thursday, December 14, 2006 [11:20 pm]|
Flow doesn't really seem that much different than any other game, it has a unique look, and some interesting ideas, but advancing through levels of increasing difficulty while collecting power-ups and defeating enemies is fairly standard stuff.
As far as dynamic diffuculty, I don't see how bouncing you back up a level is any different than having to restart a level when you die in Sonic or something. "Try Again" isn't really a new idea.
I mean, I liked the game though, I'm not a total prick or anything.